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	<title>Will Ooi &#187; XBLA</title>
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	<description>An aspiring writer, distracted by Japan</description>
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		<title>When Peggle Turns Ugly</title>
		<link>http://willooi.com/2009/03/when-peggle-turns-ugly-2/</link>
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		<pubDate>Tue, 17 Mar 2009 09:51:29 +0000</pubDate>
		<dc:creator>Will Ooi</dc:creator>
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		<category><![CDATA[Gaming]]></category>
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		<description><![CDATA[I was innocent, once. To be honest I didn&#8217;t think much of Peggle when it first came out on Xbox Live Arcade. Call it judging a game by its cover, if you will, but the prospect of playing a child-centred pinball-type game didn&#8217;t appeal at all. But I went ahead and downloaded the trial version [...]]]></description>
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		<title>Review: Bionic Commando Rearmed (XBLA)</title>
		<link>http://willooi.com/2008/08/review-bionic-commando-rearmed-xbla/</link>
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		<pubDate>Sat, 16 Aug 2008 13:00:00 +0000</pubDate>
		<dc:creator>Will Ooi</dc:creator>
				<category><![CDATA[Gaming]]></category>
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		<description><![CDATA[So this is what Bionic Commando was like. Having never played the original 1989 NES game, opting instead for a Sega Master System II (hey, II sure beats I) in the 8 bit generation, I always wondered why my Nintendo buddies raved on about it. And the reason? The absolute awesomeness in controlling a character [...]]]></description>
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		<title>Review: Geometry Wars Retro Evolved 2 (XBLA)</title>
		<link>http://willooi.com/2008/08/review-geometry-wars-retro-evolved-2-xbla/</link>
		<comments>http://willooi.com/2008/08/review-geometry-wars-retro-evolved-2-xbla/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 13:00:00 +0000</pubDate>
		<dc:creator>Will Ooi</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[XBLA]]></category>

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		<description><![CDATA[I&#8217;ve tried studying its movements, to no avail. I&#8217;ve tried alternating my right thumb shooting patterns to keep it on its toes, but more often than not it&#8217;s me who comes off second best. And everytime a whole bunch of them are on screen, I&#8217;ve tried carving out a path, holding them back with firepower [...]]]></description>
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