So this is what Bionic Commando was like. Having never played the original 1989 NES game, opting instead for a Sega Master System II (hey, II sure beats I) in the 8 bit generation, I always wondered why my Nintendo buddies raved on about it. And the reason? The absolute awesomeness in controlling a character with a grappling hook bionic arm, a brilliant gameplay gimmick that existed at just about the perfect time when action movies were all the rage; in between a bit of Predator and Terminator 2, the ability to swing like you were invincible may well have been a young boy’s ultimate fantasy. You know, back before other things start entering your mind post-puberty.

So how well does the bionic arm hold up these days, where almost every game has a cover system of some sort and 2D platformers, no matter how great, often fail to break even? First off, the presentation is top notch. The intro sequence, complete with remixed 8 bit music which kicks serious arse, blew me away, and the artwork is brilliant. After consulting Youtube for clips of the original BC, it’s also good to see that all the grammatical mistakes and quirkiness of the NES version have been replaced with a form of English that at least makes sense, with the developers even poking fun at the idiosyncrasies of that game: and in my book self deprecating humour is always welcome. Particularly when you’re out to rescue a guy named Super Joe, which may have been cool in the pre-LOL days.
As soon as you start the game, you realise something pretty crucial: Spencer, the red-haired green suit wearing guy you control, cannot jump. Marcus Fenix and Dom can’t either, but they didn’t have to worry about pits of death that bounced you around helplessly until you died. You can’t even jump over a barrel, meaning that the only option is to either grappel it to use as a shield or a thowable weapon, or rappel up to a conveniently placed ledge. Which makes me think, with adult cynicism, when the bad guys realise that the only real weapon this dude has is the ability to grab and swing, why not just get rid of all the ledges and make the ceilings extra high? You can tell I never played this when I was a kid.

Graphically, Rearmed looks fantastic, and the remodeled environments paying homage to the original’s colour pallettes will often make you stop and glance at the wonderful neon 80’s-ness of it all. Certain stages even contain silhouette type sections which makes me think of Jean Claude Van Damme fighting that guy with the spurs on his boots in Double Impact. Well, hey, if you grew up with that stuff it haunts you forever okay?
You also realise pretty early on that this game is bloody hard. I mean, seriously hard. I even began to question whether this generation of games just make it too easy for us – people just want results nowadays, bang bang bang, and so in that respect it’s pleasing that these old school games with old school difficulty levels are coming out, Braid being a good recent example. But man, were games back then really this reliant on trial and error? Using the bionic arm to hang on ledges is fair enough, but the sheer precision required when you need to pull off the more advanced moves is crazy. Infuriatingly crazy. And if you think you can make it through all 60 or so Challenge Rooms for an easy points addition to your Gamerscore, forget about it. 2 player co-op and 4 player deathmatch-style local multiplayer adds longevity after you finish the game, and the potential fun to be had is enormous. Potential, because it all depends on skill and timing, facets that you and your friends may need brushing up on after getting so used to the easy wins in Call of Duty 4 thanks to the one ridiculously good player on your team.

Generalissimo Kilt – shortly after that son of a bitch Bison in the Street Fighter movie had his ass kicked so hard by Van Damme, this Bison-wannabe is, presumably, feeling it
The surprising thing is that the bionic arm gimmick never gets old. Frustrating yes, but you won’t get tired of it. It’s the controls, however, that really mess with you after a while: standing still lets you shoot your grappel diagonally, pushing forward sends it out horizontally, and holding up shoots it vertically, and yet when it comes to the crucial moments, no matter how well you have visualised your plan of attack beforehand, one wrong move could mean game over. Overall, Bionic Commando Rearmed is a great release/remake with enough humour, old school playability, fantastic music, and satisfaction when you pull off a difficult manouvre to make all the controller-throwing temptations worth it, if only just. And if it all gets too much, just be thankful that you can at least save the game now: if I had to play through the whole damn thing after stuffing up the final level, I would cry.nostalgic tears whilst reminiscing of the great 8 bit era, with all these happy memories fading fast when I remember how difficult things were back before cover systems, favourable checkpoints, and the amazing, astonishing ability to jump.