Soccer. You either love it, hate it, or belong to the casual World Cup watching crowd. Yeah there is way too much cheating and diving involved, and these days with clubs having players on astronomically overpriced wages (just look at Beckham) it really is difficult for fans to feel at all connected to their team. Still, people from all over the world play it and at its core it is still a beautiful game. And it really should be called ‘football’.
So here is a brief rundown of the video game football genre. It’s not a comprehensive list and, certainly, if you are not a fan of the sport then you can stop reading and merely look at the screenshots I’ve put up. Plenty of pretty colours. Or just green really.

Looks like several ETs have invaded the pitch
International Soccer – Atari 2600 – 1982
Okay I wasn’t even born when this came out, but no wannabe blog about the history of any game genre is complete without a shot of a pixellated Atari title. The early football game was pretty rubbish with a significant list of elements that contributed to its unplayability: top-down view, buttons that didn’t work, complete randomness if you ever score a goal, and don’t even think about any difference in skill when playing as Brazil or American Samoa. Not that they were even in the game but you know what I mean.

Italia 90 – various – 1990
The first football game I played, which was on Mega Drive and part of some pirate 3 in 1 cartridge (the other 2 games were Columns and Rambo III) and had the same boring elements as above BUT was the first game with full licensing from FIFA such that the teams, players and match schedules mimicked its real life event. I vaguely recall being able to pick a team formation, pity though that all character models had the same black hair and the only graphical advances to speak of was that the ball would increase in size as it went up in the air and the inclusion of a totally useless radar. But what about being able to choose stadiums? You’re ‘avin a laugh! One pitch: take it or leave it. Most gamers left it.

Sensible Soccer – various – 1992-present
Despite having a terribly non-appealing title (released by the perhaps unsurprisingly named Sensible Software), this was a major hit in the UK and allowed thorough tactics to be used in addition to formations. Gameplay-wise Sensi was brilliant and club teams also made a long-awaited appearance albeit with modified team and player names to avoid legal issues. Sensible indeed. Later games also offered stadium choices, but when the series tried to go 3D relatively recently it flopped, leaving its undeniable influence in the many managerial titles that continue to steal innocent lives as we speak.

International Superstar Soccer – various – 1992-present
Konami’s ISS series was truly revolutionary, offering players an isometric view and, amazingly, controls that actually worked. The football video game would forever be changed as great players were clearly defined with better skill levels, and for the first time the controls utilised the handy shoulder buttons which were being introduced on consoles around that era. The addition of the now-mandatory ‘through ball’ pass was particularly crucial in moulding the modern-day footy video game. As a series, ISS remained strong until FIFA and Konami’s own Pro Evo/Winning Eleven monopolised the market, with ISS 64 being a memorable standout on the Nintendo 64 despite the regularity of 11-8 scorelines. Trust Konami to produce a good game, never mind what type.

FIFA Soccer – various – 1993-present
Enter one of the big players in the genre. With the sport’s governing body signed up and willing to hand over all the licences (players, teams, tournaments, stadiums etc) and ‘borrowing’ several elements from Konami’s contributions, the EA series has proved to be a huge winner. The same isometric view was used early on but the gameplay simply didn’t compare to ISS despite a decent inclusion of an indoor mode. However the biggest draw was of course having real teams and players…herein lying the same dilemma relevant to many of us football video game players of today: Do I pick FIFA for all its licensing, presentation and improving gameplay, or the less-licensed Pro Evo with better gameplay? (More on this below). FIFA 97 in particular was a real stinker yet sold more copies solely on its name than its more advanced competitors at the time, but to their credit EA are now doing a pretty good job.

Sega Worldwide Soccer – Saturn, Dreamcast – 1997-2000
It was only until the second instalment of the series, Sega WWS ‘97, was released that real progress was being made in the genre. With brilliant gameplay and incredible (at the time) animation this offering from Sega was head and shoulders above the rest. The graphics were a strange but impressive combination of 2D sprites and 3D and had multiple camera angles to choose from (including isometric for those who just couldn’t let go) and instant replays that offered a chance to use a fully rotatable camera – ever since emulated in every single football game. The 98 game was even better with licensed English Premiership teams, but unfortunately coincided with the death of the console and the release of the more groundbreaking WLS. A follow up game came out on the Dreamcast but instead of wowing us with innovative gameplay, it merely used the WLS game engine (below) and died a forgotten death alongside its console AGAIN. (My Saturn American import copy of WWS ‘97 is, as precious as it is to me, however tainted by its shocking cover featuring “Soccer Star” Coby Jones. He’s rubbish).

World League Soccer/UEFA Champions League – various – 1999-present
Licensing hit a new level with the first game based on the top European club tournament (FIFA is world footy, UEFA runs club and European team-only tournaments). Brilliant at the time, the game engine was based on that of WLS which employed a nifty new control scheme whereby when shooting or passing, players had to hold back on the controller to determine the trajectory and power. Tricky to get used to, but it offered a great deal of much-needed unpredictability to the genre. And with UEFA’s backing/willingness to cash in, the series continues to sell its own fair share of copies. Note: WLS was released on the Saturn in 98 as a direct competitor to the big kingpin at the time, WWS, and won. Its influence on the games of today should not be forgotten.

Dennis Bergkamp: Even his receding hairline is true to life
Pro Evolution Soccer/Winning Eleven – various – 2001-present
The Japanese Winning Eleven games had been popular for a while in its home country, with only the 5th game of the series to be released on western shores as ‘Pro Evolution’, or more affectionately, ‘Pro Evo’. Another Konami game with a clear ISS-based focus on killer gameplay, Pro Evo came out on PS2 in 2001 and quietly began to win over the footy gamers with its animation, control, and gameplay that was second to none. And finally, FINALLY, Dennis Bergkamp was completely captured in a game: player attributes were mapped scarily close to their real life equivalents which made playing the game almost just as close to watching it. Not even FIFA, with its comprehensive licensing, could hide behind its by-now faultering gameplay mechanics and seemingly same regurgitated yearly product, and after a slow start in producing a snazzy presentation Pro Evo eventually surpassed its big rival. In fact EA owes quite a debt to Konami in this respect: without the rightful kick up the backside it received when true football afficionado gamers swapped allegiances, the FIFA series would not have improved, happily lying in its own arrogance of mediocrity (but sadly still selling millions based on name alone). And with today’s FIFA vs Pro Evo debate, this means that the real winner is us with two quality titles to choose from each year. Personally, I love Pro Evo.
Honourable Mentions

Actua Soccer – various, 1995-1999
Remember those Actua sports sims? We all thought it was a typo back then eh? Coming out prior to the Euro 96 tournament, this game had beautiful and completely 3D graphics and fantastic commentary. But, as many developers found out, the FIFA juggernaut was too big a burden to its success and sadly the series is no more.

Ball-hogging was wrongfully encouraged
Libero Grande – PS – 1998
Another one of those obscure footy titles that tried to cash in on the France 98 World Cup, it was a unique game in that you took control of just a single player on a team with a third person perspective. A promising idea, but one that was ultimately unplayable. Pro Evo has since borrowed the concept as an unlockable feature so it continues to live on, although in a way the developers didn’t intend and it’s still just as awkward as back then.
So there we have it. For fans, we might take for granted how well-rounded our sports sims are nowadays but having sat disappointedly through Italia 90 as a crushed 8 year old, I certainly treasure every great piece of dribbling skill or screaming 30-yard goal I manage in Pro Evo. It sure beats bashing the A button on a Mega Drive boomerang controller that increasingly got more and more uncomfortable as time wore on. And wondering why all white players have brown hair. And why David Beckham is paid so much.