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	<title>Will Ooi &#187; Rockstar Games</title>
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	<link>http://willooi.com</link>
	<description>Escaping within the mind, one level at a time</description>
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		<title>Red Dead Redemption Wants You To Be Good</title>
		<link>http://willooi.com/2010/06/red-dead-redemption-wants-you-to-be-good/</link>
		<comments>http://willooi.com/2010/06/red-dead-redemption-wants-you-to-be-good/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 04:53:29 +0000</pubDate>
		<dc:creator>Will Ooi</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Game Love]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Red Dead]]></category>
		<category><![CDATA[Rockstar Games]]></category>

		<guid isPermaLink="false">http://willooi.com/?p=1405</guid>
		<description><![CDATA[~

<strong>* An analysis of the ending of Red Dead Redemption, strong spoiler warning *</strong>

Finally, Rockstar have come up with a game that wants us to be good. Playing as a reformed outlaw in a graphically gorgeous title combining almost every aspect of the Wild West we've come to recognise through films, TV shows and folklore, the most surprising quality of <em>Red Dead Redemption</em> - even more impressive than the amazing attention to detail -  is the enforced morality and, in line with the game's title and its central theme, redeeming qualities of the main character. John Marston, contrary to those previous incarnations of <em>Grand Theft Auto</em> and other Rockstar Games' antiheroes, is not seeking success and wealth through crime; he is aspiring to be good for the betterment of himself and his family.

As in previous open-world games the players themselves are free to do as they wish, inevitably leading to a sandbox environment of carnage and chaos as the he/she sees fit. In <em>Red Dead</em>, the option to be 'good' or 'bad' is presented - do you capture criminals alive to collect bounty rewards and shoot the weapons out of people's hands instead of killing them, or decide to go renegade by robbing the innocent and, as an homage to the classic Western cliche of moustached villainy, tie a woman up and place her on railroad tracks? Despite your decisions in these situations and regardless of your own personal play-style, the most striking thing about the main story missions is how Marston always, from the start of the game to the finish, chooses the honourable route.
<p style="text-align: center;"><img class="aligncenter" title="Red Dead Redemption" src="http://farm5.static.flickr.com/4063/4662142424_dcfc8cc645.jpg" alt="" width="427" height="282" /></p>
<br />]]></description>
		<wfw:commentRss>http://willooi.com/2010/06/red-dead-redemption-wants-you-to-be-good/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Real vs Imaginary, Right vs Wrong: The Australian Moral Dilemma of Game Censorship, Banning &amp; Modern Warfare 2</title>
		<link>http://willooi.com/2009/10/the-australian-moral-dilemma-of-game-censorship-modern-warfare-2/</link>
		<comments>http://willooi.com/2009/10/the-australian-moral-dilemma-of-game-censorship-modern-warfare-2/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 10:31:40 +0000</pubDate>
		<dc:creator>Will Ooi</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[Games & Movies]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Rockstar Games]]></category>

		<guid isPermaLink="false">http://www.andrewdoherty.com/newwill/?p=577</guid>
		<description><![CDATA[Okay then. Here's my two cents on this whole <a href="http://www.smh.com.au/news/technology/r18-for-games-not-a-chance/2008/03/07/1204780028413.html?page=fullpage#contentSwap1" target="_blank">lack of R18+ classification in Australia</a> and, since it's the popular topic at the moment and will doubtless prove even more controversial once the game is officially released, the <em>Modern Warfare 2</em> airport stage. Warning: long rant ahead. 
<p style="text-align: center;"><img class="alignnone" title="L4D2" src="http://favoniangamers.files.wordpress.com/2009/07/left-4-dead-2.jpg" alt="" width="500" height="305" /></p> 
<p style="text-align: center;"></p> 
<br />
<br />]]></description>
		<wfw:commentRss>http://willooi.com/2009/10/the-australian-moral-dilemma-of-game-censorship-modern-warfare-2/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>GTA IV: The Lost and Damned: Sydney</title>
		<link>http://willooi.com/2009/03/gta-iv-the-lost-and-damned-sydney/</link>
		<comments>http://willooi.com/2009/03/gta-iv-the-lost-and-damned-sydney/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 14:00:00 +0000</pubDate>
		<dc:creator>Will Ooi</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[GTA IV]]></category>
		<category><![CDATA[Rockstar Games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://willooi.com/gta-iv-the-lost-and-damned-sydney/</guid>
		<description><![CDATA[Art imitating life imitating art. No sooner has The Lost and Damned DLC been released that GTA IV has come to Australia; and this time I&#8217;m not talking about game release dates. Witnesses have up to this point neither confirmed or denied rumours that Niko Bellic and/or Johnny Klebitz were at the scene According to [...]]]></description>
		<wfw:commentRss>http://willooi.com/2009/03/gta-iv-the-lost-and-damned-sydney/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Saints ROWned? Why Saints Row 2 Might Well Be A GTA IV Killer</title>
		<link>http://willooi.com/2008/04/saints-rowned-why-saints-row-2-might-well-be-a-gta-iv-killer/</link>
		<comments>http://willooi.com/2008/04/saints-rowned-why-saints-row-2-might-well-be-a-gta-iv-killer/#comments</comments>
		<pubDate>Fri, 04 Apr 2008 13:00:00 +0000</pubDate>
		<dc:creator>Will Ooi</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[GTA IV]]></category>
		<category><![CDATA[Rockstar Games]]></category>
		<category><![CDATA[Saints Row 2]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://willooi.com/saints-rowned-why-saints-row-2-might-well-be-a-gta-iv-killer/</guid>
		<description><![CDATA[&#8220;Pompous&#8221; comments regardless, there&#8217;s a reason why Volition, the developers of Saints Row, are feeling so confident even if they delayed the release of the upcoming Saints Row 2 to steer clear of the GTA IV effect. Having played through Rockstar&#8217;s epic twice and enjoyed every minute of it, I needed another sandbox hit of [...]]]></description>
		<wfw:commentRss>http://willooi.com/2008/04/saints-rowned-why-saints-row-2-might-well-be-a-gta-iv-killer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Semi-Retro Review: The Warriors (PS2/Xbox/PSP)</title>
		<link>http://willooi.com/2007/10/semi-retro-review-the-warriors-ps2xboxpsp/</link>
		<comments>http://willooi.com/2007/10/semi-retro-review-the-warriors-ps2xboxpsp/#comments</comments>
		<pubDate>Fri, 05 Oct 2007 14:00:00 +0000</pubDate>
		<dc:creator>Will Ooi</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Rockstar Games]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://willooi.com/semi-retro-review-the-warriors-ps2-xbox-psp/</guid>
		<description><![CDATA[&#8220;Warriors&#8230;come out to play-ay-ay!&#8221; Another underrated Rockstar game, The Warriors was of course based on the 1979 cult film classic by Walter Hill adapted from the novel by Sol Yurick. I must admit that prior to playing the game I had NO knowledge of the existence of such a film, so I decided to borrow [...]]]></description>
		<wfw:commentRss>http://willooi.com/2007/10/semi-retro-review-the-warriors-ps2xboxpsp/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Semi-Retro Review: Red Dead Revolver (PS2/Xbox)</title>
		<link>http://willooi.com/2007/09/semi-retro-review-red-dead-revolver-ps2xbox/</link>
		<comments>http://willooi.com/2007/09/semi-retro-review-red-dead-revolver-ps2xbox/#comments</comments>
		<pubDate>Sat, 29 Sep 2007 14:00:00 +0000</pubDate>
		<dc:creator>Will Ooi</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[Red Dead]]></category>
		<category><![CDATA[Rockstar Games]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://willooi.com/semi-retro-review-red-dead-revolver-ps2-xbox/</guid>
		<description><![CDATA[Original post on 1up ~ This third person shooter from Rockstar Games had all the ingredients to become a massive hit: great graphics, gorgeous environments, smooth controls, the by-now-obligatory &#8220;bullet-time&#8221; mechanics, and absolutely brilliant sound effects and music (think of that old-school &#8220;PEW POWW!&#8221; Western gunshot-ricochet-sound plus the classic Ennio Morricone theme songs with the [...]]]></description>
		<wfw:commentRss>http://willooi.com/2007/09/semi-retro-review-red-dead-revolver-ps2xbox/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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