Red Dead Redemption Wants You To Be Good

Posted by Will Ooi | Posted in Gaming | Tags: , , , | Posted on 02-06-2010-05-2008

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* An analysis of the ending of Red Dead Redemption, strong spoiler warning *

Finally, Rockstar have come up with a game that wants us to be good. Playing as a reformed outlaw in a graphically gorgeous title combining almost every aspect of the Wild West we’ve come to recognise through films, TV shows and folklore, the most surprising quality of Red Dead Redemption – even more impressive than the amazing attention to detail –  is the enforced morality and, in line with the game’s title and its central theme, redeeming qualities of the main character. John Marston, contrary to those previous incarnations of Grand Theft Auto and other Rockstar Games’ antiheroes, is not seeking success and wealth through crime; he is aspiring to be good for the betterment of himself and his family.

As in previous open-world games the players themselves are free to do as they wish, inevitably leading to a sandbox environment of carnage and chaos as the he/she sees fit. In Red Dead, the option to be ‘good’ or ‘bad’ is presented – do you capture criminals alive to collect bounty rewards and shoot the weapons out of people’s hands instead of killing them, or decide to go renegade by robbing the innocent and, as an homage to the classic Western cliche of moustached villainy, tie a woman up and place her on railroad tracks? Despite your decisions in these situations and regardless of your own personal play-style, the most striking thing about the main story missions is how Marston always, from the start of the game to the finish, chooses the honourable route.

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Real vs Imaginary, Right vs Wrong: The Australian Moral Dilemma of Game Censorship, Banning & Modern Warfare 2

Posted by Will Ooi | Posted in Gaming | Tags: , , , , , | Posted on 31-10-2009-05-2008

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Okay then. Here’s my two cents on this whole lack of R18+ classification in Australia and, since it’s the popular topic at the moment and will doubtless prove even more controversial once the game is officially released, the Modern Warfare 2 airport stage. Warning: long rant ahead.

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GTA IV: The Lost and Damned: Sydney

Posted by Will Ooi | Posted in Gaming | Tags: , , , | Posted on 23-03-2009-05-2008

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Art imitating life imitating art. No sooner has The Lost and Damned DLC been released that GTA IV has come to Australia; and this time I’m not talking about game release dates.

GTA Sydney

Witnesses have up to this point neither confirmed or denied rumours that Niko Bellic and/or Johnny Klebitz were at the scene

According to news sources:

“There’s been a major escalation in Sydney’s bikie gang war with the bashing death of a man at Sydney’s domestic airport in front of horrified bystanders yesterday.

Four men aged between 21 and 25 have been charged with affray over the incident and more charges are expected to follow. Police say the attack appeared to be planned and it’s

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Saints ROWned? Why Saints Row 2 Might Well Be A GTA IV Killer

Posted by Will Ooi | Posted in Gaming | Tags: , , , | Posted on 05-04-2008-05-2008

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Pompous” comments regardless, there’s a reason why Volition, the developers of Saints Row, are feeling so confident even if they delayed the release of the upcoming Saints Row 2 to steer clear of the GTA IV effect. Having played through Rockstar’s epic twice and enjoyed every minute of it, I needed another sandbox hit of some description between now and the release of the much-awaited DLC and so decided to opt for the budget Saints Row, a title I had been previously sceptical of. My reaction is “wow”.

Now pardon me if you’ve heard similar comments elsewhere (especially from Glassadam’s brilliantly honest blog), but it seems that, with GTA IV, for every advancement Rockstar made… Read More

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