Unmasking the Gamers: Tim Cain – Industry Veteran, Programmer, and Original Creator of Fallout
Posted by Will Ooi | Posted in Gaming | Tags: Fallout, Interviews, Unmasking the Gamers | Posted on 26-10-2011-05-2008
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This is the latest edition of an interview series, “Unmasking the Gamers,” humanising the people who play video games: the real character controlling that fictional character; the person behind that First Person game. Previous interviewee(s): Brendan Stapley, Andrew Doherty, Cody Winn, Chris Avellone Part 1, Chris Avellone Part 2, Jason Bergman, Chris Avellone Part 3, JE Sawyer
To continue the recent trend of this series and having spoken previously with Obsidian and Bethesda team members about Fallout: New Vegas, in this edition of Unmasking the Gamers I had the privilege of chatting with one of the key members and creators of the franchise itself, Mr Timothy Cain.
Having had a hand in titles such as Fallout, Arcanum: Of Steamworks and Magick Obscura, and Vampire the Masquerade: Bloodlines in a career spanning three decades, we discussed the evolution of the gaming industry, his experience in setting up the now-defunct Troika Games studio, some of his career highlights, and a bit more about the man himself.

Will Ooi: Hi Mr Cain, thank you very much for taking part in this interview series, and first of all congratulations on securing a role at Obsidian. How do you feel about this move, and what does it mean for your and Obsidian’s future plans?
Tim Cain: I really enjoy working at Obsidian. I know many of the people there from our time at Interplay or Troika, and I have played all of Obsidian’s games, so in many ways this new job was the smoothest transition I have ever made. Everyone there has been very friendly and welcoming, and I am excited to be back in the RPG game space.
But I should explain that I am a temporary contracted employee at Obsidian. I am considering joining another company in the spring of 2012 and have been talking with them since August, so in the meantime I am working at Obsidian on one of their games as a senior programmer. My contract extends thru March of 2012, at which time all parties (myself, Obsidian and the other company) can decide what the next step should be.
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