<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Will Ooi &#187; Fallout 3</title>
	<atom:link href="http://willooi.com/tag/fallout-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://willooi.com</link>
	<description>An aspiring writer, distracted by Japan</description>
	<lastBuildDate>Thu, 02 Sep 2010 06:47:24 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Real vs Imaginary, Right vs Wrong: The Australian Moral Dilemma of Game Censorship, Banning &amp; Modern Warfare 2</title>
		<link>http://willooi.com/2009/10/the-australian-moral-dilemma-of-game-censorship-modern-warfare-2/</link>
		<comments>http://willooi.com/2009/10/the-australian-moral-dilemma-of-game-censorship-modern-warfare-2/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 10:31:40 +0000</pubDate>
		<dc:creator>Will Ooi</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Games & Movies]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Rockstar Games]]></category>

		<guid isPermaLink="false">http://www.andrewdoherty.com/newwill/?p=577</guid>
		<description><![CDATA[Okay then. Here&#8217;s my two cents on this whole lack of R18+ classification in Australia and, since it&#8217;s the popular topic at the moment and will doubtless prove even more controversial once the game is officially released, the Modern Warfare 2 airport stage. Warning: long rant ahead.


The Australian Classification Board &#8211; Censorship and Banning
I, like [...]]]></description>
			<content:encoded><![CDATA[<p>Okay then. Here&#8217;s my two cents on this whole <a href="http://www.smh.com.au/news/technology/r18-for-games-not-a-chance/2008/03/07/1204780028413.html?page=fullpage#contentSwap1" target="_blank">lack of R18+ classification in Australia</a> and, since it&#8217;s the popular topic at the moment and will doubtless prove even more controversial once the game is officially released, the <em>Modern Warfare 2</em> airport stage. Warning: long rant ahead.</p>
<p style="text-align: center;"><img class="alignnone" title="L4D2" src="http://favoniangamers.files.wordpress.com/2009/07/left-4-dead-2.jpg" alt="" width="500" height="305" /></p>
<p style="text-align: center;">
<p><strong>The Australian Classification Board &#8211; Censorship and Banning</strong></p>
<p><strong><span style="font-weight: normal;">I, like most other Aussie gamers, was upset when the zombie-killing game <em>Left 4 Dead 2</em> was banned. Indeed the ratings system here is backwards, yes it&#8217;s outdated, but the real key issue we have with it is that it is a hypocritical decision because the original game, <a href="http://www.news.com.au/files/left%204%20dead%202-%20classification%20board%20decsion%20report.pdf" target="_blank">containing practically everything the sequel has been banned for</a>, came out without a hitch. After an unsuccessful appeal by Valve, the makers of the game, the title was modified and passed the ratings system with the highest MA15+ age gate, however if the Classification Board &#8211; or just <a href="http://www.news.com.au/technology/story/0,25642,23329959-5014239,00.html" target="_blank">South Australian Attorney General Michael Atkinson</a> &#8211; is going to insist on there being no R18+ rating for videogames then so be it, the arguments against the lack of the classification (which cannot be granted without the agreement of all state and Commonwealth attorney generals) will continue, but the least one could ask for is that consistency is shown in the meantime.</span></strong></p>
<p><strong><span style="font-weight: normal;">It&#8217;s these double standards that have many gamers foaming at the mouth; <a href="http://www.kotaku.com.au/2008/07/olfc_report_why_fallout_3_was_banned_in_australia/" target="_blank"><em>Fallout 3</em> was initially banned because of the game&#8217;s drug references</a> but <em>not </em>because of the violence and gore which included features such as the Bloody Mess perk which <em>increased </em>the violence and, should the player utilise the abilities granted to him/her, pick up decapitated heads and place them, say, on dinner plates. Rather ludicrously, once the drugs in the game were renamed to no longer reflect their real-life counterparts (i.e. Morphine changed to Med-X), even though their properties and effects within the game were still the same, it made it past the ratings system with no further problems. </span></strong></p>
<p>My own personal dilemma is that I really enjoyed <em>Fallout 3, </em>and yet I absolutely acknowledge that if I had young children then I would never, ever, want them to play through it; blowing people&#8217;s heads off through VATS or having them explode their enemies into a red mist. So that&#8217;s where choice comes in: once over the age of 18, they would have every legal right to watch an R rated film because the rating system&#8217;s purpose of existence is to appropriately screen material from the underaged public. But for the Board to completely take away the choice of purchasing games in their full uncensored form is akin to a condescending pat on the head of all those gamers over 18 years of age, essentially claiming that we are incapable of telling the difference between fact and fiction, even though we are trusted to be able to with film.</p>
<p style="text-align: center;"><img class="aligncenter" title="Fallout 3" src="http://farm5.static.flickr.com/4053/4433349113_92486ffcfe.jpg" alt="" width="500" height="281" /></p>
<p><strong><span style="font-weight: normal;">Violence and drugs aside, it was the immersive experience of <em>Fallout 3</em> that stood out along with the game world&#8217;s system of moral code and consequence which made it such a powerful medium of escapism from &#8216;the real world&#8217;. Arguably the violence within the game, while gory and excessive to the point of ridiculousness, may have been relevant to the post-apocalyptic, fictional world of the Capital Wasteland, much like how the <em>Mad Max</em> movies (an inspiration of the series) and many other film worlds have been depicted. It was portrayed in such a way in order to capture the lawlessness of a world stripped down to its base survival instincts, and presented via a biting satire of 1950s Americana in a fantasy setting tinged with black humour. </span></strong></p>
<p><strong><span style="font-weight: normal;">To some extent however, I do have to ask myself whether the experience could have been as memorable and as fun without the weapons and the violence and the excessive gore and drug use&#8230; who knows? But the main thing about <em>Fallout 3</em> as a game was that there was a deeper role for the player, built around a gameplay system where terrible things could be done, including the murder of civilians, should the player choose to do so. Similarly with the <em>Grand Theft Auto<strong>*</strong></em> series &#8211; to speak in film terms, essentially the videogame equivalent of an overblown mockumentary on modern American society &#8211; the ultimate decision as to how to approach the game was up to the player and direct consequences would occur as a result. Games have come a long way since the days of linear plots and distinct fixed boundaries as to what the player could and could not do, but the whole concept of choice &#8211; the lack of it through real-life censorship and banning as well as in-game options &#8211; is still a divisive topic. Yes, violence has been around long before videogames, but sadly the industry&#8217;s argument for &#8220;games as art&#8221; has not been done any favours by those titles that have deliberately sought the controversy.</span></strong></p>
<p><strong><span style="font-weight: normal;">* (Interestingly with <em>GTA IV</em>, the Classification Board had initially banned its sale before a modified version adhering to an MA15+ rating was accepted for release. The changes? You could still kill people by shooting them or running them down in a car <em>but</em> no pools of blood would appear afterwards beneath their corpses. You could still hire prostitutes and engage in sexual acts in vehicles <em>but</em> you could only see the car rock up and down with a fixed camera angle as opposed to a controllable one, which somehow makes it all okay. Furthermore, the downloadable episode <em>The Lost and Damned</em> featured the completely uncensored content above and still somehow made it past review &#8211; if the Board is going to enforce censorship of material, it could at least do so with common sense and, again, consistency.)</span></strong></p>
<p><strong><span style="font-weight: normal;">~</span></strong></p>
<p><strong>The Snuff Film Equivalents of Gaming</strong></p>
<p><strong><span style="font-weight: normal;">Why does gaming carry with it such a stigma within Australia then? Perhaps because of its history of attracting controversy, rightly or wrongly, and with good intentions or entirely self-serving ones. Games such as <em><a href="http://www.mcvuk.com/news/27545/BBFC-rejects-Manhunt-2" target="_blank">Manhunt 2</a></em><a href="http://www.mcvuk.com/news/27545/BBFC-rejects-Manhunt-2" target="_blank">, a title fundamentally built on the premise of executing enemies in the most vile and revolting manner possible</a>, was deservedly banned here and heavily censored elsewhere.</span></strong></p>
<p style="text-align: center;"><strong><span style="font-weight: normal;"><img style="border: 0px initial initial;" title="Manhunt 2" src="http://gamerinvestments.com/video-game-stocks/wp-content/uploads/2009/08/manhunt-2-axe.jpg" alt="" width="422" height="281" /></span></strong></p>
<p><strong><span style="font-weight: normal;">Inspired by snuff films and containing just about the same amount of substance, I managed to get my hands on the first <em>Manhunt</em> via a friend who bought a copy before the decision was made to retrospectively ban it several months after its release, and I have to say I was utterly disturbed by its violence. It was a glorification reaching a level of vile desensitisation, and with no reason or purpose in the game apart from achieving, again, the most graphic kill animations possible. The gameplay mechanics were solid from a functional point of view, but <em>Manhunt</em> was pointlessly sadistic in every other respect. The worst thing about it and particularly the likes of baseless games such as <em>Soldier of Fortune, Postal</em>, and going back as far as the controversy <em>Mortal Kombat</em> courted and thrived off, is that they give game critics the ammunition they need to pigeon-hole videogames as a medium to such an extent that knee-jerk reactions without proper context (or even playthroughs) are far too common, ala the ridiculous furore with <a href="http://www.youtube.com/watch?v=PKzF173GqTU" target="_blank">Fox News&#8217; infamous take on <em>Mass Effect</em></a>, completely ignoring the qualities of games that promote moral thought and decision making in the midst of strenuous situations, along with the impact on the player&#8217;s conscience. These snuff games do nothing but take morality out of the equation altogether, fully warranting their bans and sullying the image of videogames in the eyes of the government and the mass media.</span></strong></p>
<p><strong><span style="font-weight: normal;">~</span></strong></p>
<p style="text-align: left;"><strong>The Modern Warfare 2 Airport Level Controversy (Spoilers)</strong></p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="295" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/8toHfZm6jNE&amp;hl=en&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="295" src="http://www.youtube.com/v/8toHfZm6jNE&amp;hl=en&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;">It had been strongly hinted at in the trailers, but until the footage leaked onto the internet (for the short period before it was removed) no one was at all prepared for the fact that the airport level of <em>Modern Warfare 2</em> had players engage in the act of killing civilians from the terrorist&#8217;s point of view. It must be noted that the stage is entirely skippable and features constant warning messages of disturbing content, but in these cases it helps to take a step back to think about the ramifications and purpose of such an inclusion <a href="http://www.smh.com.au/digital-life/games/outrage-as-terrorist-game-lets-players-massacre-civilians-20091029-hmey.html?autostart=1" target="_blank">before making an uninformed decision and leaping for the panic button</a>.</p>
<p style="text-align: left;">Curiously in terms of Australian banning, the game received an MA15+ rating from the Classification Board months ago and is still scheduled for its original worldwide November release date just over a week away - despite how, as stated in its report, &#8220;civilians are shot with blood burst bullet wounds; civilian corpses are strewn across the airport floor, often in stylised pools of blood; injured civilians crawl away with lengthy blood trails behind them,&#8221; but because &#8220;no post mortem damage can be inflicted on victims and, in other missions in the game, killing a civilian results in mission failure,&#8221; the violence in this context is okay. Which makes one wonder why killing zombies in <em>Left 4 Dead 2</em>, hardly realistic targets, is not.</p>
<p style="text-align: left;">In all honesty I appreciate Infinity Ward taking a huge gamble here with the level; so long as that, in whatever manner this airport stage does play out and in the full scheme of things, it does not trivialise terrorism and the fact that innocent lives have long been lost as a result of it. And judging by the aims of <em>Modern Warfare 1</em> in showing the horrors and loss of war &#8211; and even just trusting in the developer to display basic human sensibilities of what constitutes good taste &#8211; I predict that it absolutely will not.</p>
<p style="text-align: left;">I fully expect it to turn out to be an utterly devastating and tragic moment in the game &#8211; it appeared as if the level was the finale to the first chapter where you play as an undercover CIA officer who has infiltrated the group but is powerless to the events of the massacre (which has unfortunately lost its shock value having been spoiled) &#8211; carrying with it a deep emotional resonance with the player. An impact never before seen in gaming albeit a talking point for years to come.</p>
<p style="text-align: left;">The quote from the president of the Australian Council on Children and the Media is:<em> </em></p>
<p style="text-align: left;"><em><span style="font-style: normal;">&#8220;The consequences of terrorism are just abhorrent in our community and yet here we are with a product that&#8217;s meant to be passed off as a leisure time activity, actually promoting what most world leaders speak out publicly against&#8221; &#8211; <em>which completely misses the point and provides a good insight into how games are seen in this country</em>. It is obvious that the developer&#8217;s aim here is to ensure that people will <em>not </em>enjoy playing through the stage, contrary to the entire point of playing a game in the first place which, considering the Classification Board&#8217;s approval of its release, indicates an agreement in the purpose of this level. </span></em></p>
<p style="text-align: left;"><em><span style="font-style: normal;">Indeed, if we are shocked to the core as we </span><span style="font-style: normal;">ought</span><span style="font-style: normal;"> to be, </span><span style="font-style: normal;">Modern Warfare 2</span><span style="font-style: normal;"> could prove to be a positive step towards the further exploration of videogames in testing the potentials of its own medium; using its uniquely identifying feature &#8211; being in control &#8211; to create a palpable sense of morality and enforcing the shocking and disturbing consequences of the player&#8217;s actions in a digital representation of the real world. In other words, a significant advancement from games being constantly referred to by others as a mere &#8220;leisure time activity,&#8221; and meant for those with easily-influenced minds without the ability to discern from what is right and wrong, as opposed to more &#8220;serious&#8221; art forms. Sadly, Atkinson continues to argue otherwise whilst at the same time enforcing inconsistency, saying that &#8220;Expecting game designers to be responsible by not glorifying terrorism will always lead to disappointment,&#8221; and yet </span><span style="font-style: normal;">still granting its unedited release as an MA15+ title.</span></em></p>
<p><strong><span style="font-weight: normal;">~</span></strong></p>
<p><span style="font-weight: normal;"><strong>Close</strong></span></p>
<p><strong><span style="font-weight: normal;">The <a href="http://www.watoday.com.au/opinion/society-and-culture/wowsers-play-an-old-game-with-new-media-20091030-hpvx.html" target="_blank">major problem in Australia</a>, if it isn&#8217;t already plainly obvious, is that games are not taken seriously. The argument against the incongruent rating system is that it is somehow okay when other mediums such as films depict graphic violence and disturbing content matter when there is indeed an R18+ rating to advise the public of the content, but as soon as such material is in the hands gamers the rules immediately change. The conundrum? Games are dismissed as child&#8217;s play; mindless folly and embarrassing source of silly, meaningless &#8220;entertainment&#8221; incapable of achieving irony or bringing a proper discussion to the table. So when the odd title does come along, trying to add a conscience and tackle the bigger and more controversial issues &#8211; much like what any art form aims to do &#8211; out comes the stigma of videogames where the accusations of &#8220;glorification of violence&#8221; pour forth from the media, completely misunderstood and hastily judged before anyone has even had a chance to experience it for themselves.</span></strong></p>
<p style="text-align: center;"><strong><span style="font-weight: normal;"><img class="alignnone" title="Kill Bill" src="http://ewpopwatch.files.wordpress.com/2009/10/killbill_l1.jpg" alt="" width="400" height="400" /></span></strong></p>
<p><strong><span style="font-weight: normal;">Not everyone will get the point, of course. There will no doubt be videos posted on Youtube after <em>Modern Warfare 2</em> comes out of players deliberately and happily killing civilians without the slightest regard to what Infinity Ward are trying, optimistically, to achieve. But just like the Paul Verhoeven films <em>Robocop, Total Recall</em>, and <em>Starship Troopers </em>and Quentin Tarantino&#8217;s <em>Kill Bill, Reservoir Dogs, Pulp Fiction, Inglourious Basterds,</em> etc attempted to challenge one&#8217;s sensibilities &#8211; to move the viewer out of their comfort zones &#8211;  the critical response manifested in conflicting forms: face value (senseless violence) versus subtext (parody and satire of violence), all dependent on how one interpreted what they saw. Videogames obviously differ from film in that films take their audience on a fixed rollercoaster ride whilst games tend to offer a plot-driven ride whilst also allowing player control in their progression, but because of a selective and inconsistent R18+ classification system we Australians are given access to the former but often denied the chance of interpretation for the latter.</span></strong></p>
<p>In taking risks with its content, hopefully time will show that Infinity Ward made a brave choice in an attempt to create a new level of emotion and deeper understanding of real life cruelties via the videogame effect. But maybe the world, and especially Australia, just isn&#8217;t ready for the medium of gaming to do tongue-in-cheek or convey poignancy, irony, or a realistic videogame representation of the world because it is, apparently, <em>too </em>real for gamers to be able to tell the difference, regardless of their age.</p>
<p><strong><span style="font-weight: normal;">Upon its release I am confident that <em>Modern Warfare 2</em> will shock and disgust within a proper narrative and context, because it&#8217;s these feelings &#8211; a sense of guilt conflicting against and challenging the actions of the player in that scenario &#8211; that will really help gaming achieve the same emotional connection of other art forms, and hopefully the industry&#8217;s attempts at doing so are analysed appropriately by the public and the powers that be. Even if it is only by those who really get it&#8230; which doesn&#8217;t look like it will include the Australian Classifications Board nor Michael Atkinson anytime soon.</span></strong></p>
<p><strong><span style="font-weight: normal;"><br />
</span></strong></p>
]]></content:encoded>
			<wfw:commentRss>http://willooi.com/2009/10/the-australian-moral-dilemma-of-game-censorship-modern-warfare-2/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>A Fallout 3 Investment Property of a Lifetime</title>
		<link>http://willooi.com/2009/10/a-fallout-3-investment-property-of-a-lifetime/</link>
		<comments>http://willooi.com/2009/10/a-fallout-3-investment-property-of-a-lifetime/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 13:00:00 +0000</pubDate>
		<dc:creator>Will Ooi</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Game Love]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://willooi.com/a-fallout-3-investment-property-of-a-lifetime/</guid>
		<description><![CDATA[
Selfish housemates getting on your nerves? Time to move out?


Well ahoy there!! I, Landlord Lucantile of Alexandria Arms, am extremely pleased to offer you &#8211; YES YOU! &#8211; the investment property opportunity of a lifetime!


An absolutely stunning three storey complex. Of course, only one of those floors is operable and there isn&#8217;t much of a [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img src="http://farm4.static.flickr.com/3530/4053767137_29b9e1eeea.jpg" alt="image" /></p>
<p style="text-align: center;">Selfish housemates getting on your nerves? Time to move out?</p>
<p style="text-align: center;">
<p style="text-align: center;"><img src="http://farm3.static.flickr.com/2643/4053765631_4c7dfc1a2c.jpg" alt="image" /></p>
<p style="text-align: center;">Well ahoy there!! I, Landlord Lucantile of Alexandria Arms, am extremely pleased to offer you &#8211; YES YOU! &#8211; the investment property opportunity of a lifetime!</p>
<p style="text-align: center;">
<p style="text-align: center;"><img src="http://farm3.static.flickr.com/2707/4054508780_36dba301cb.jpg" alt="image" /></p>
<p style="text-align: center;">An absolutely stunning three storey complex. Of course, only one of those floors is operable and there isn&#8217;t much of a ceiling, but hell, THREE STOREYS!!</p>
<p style="text-align: center;">
<p style="text-align: center;"><img src="http://farm3.static.flickr.com/2430/4053765973_4819ca186e_m.jpg" alt="image" /> <img src="http://farm4.static.flickr.com/3530/4054508884_3d495be148_m.jpg" alt="image" /></p>
<p style="text-align: center;">Situated in a pleasantly quiet spot next to the motorway, this home offers shrubbery and plenty of parking space but, MY WORD! It&#8217;s the fully furnished interiors that&#8217;ll really get your mouth watering:</p>
<p style="text-align: center;">
<div style="text-align: center;"><span style="font-size: 11px; color: #666666; line-height: 17px;"><img src="http://farm3.static.flickr.com/2677/4054509696_0be2b0afc8_m.jpg" alt="image" /> <img src="http://farm3.static.flickr.com/2631/4054507048_2b21e741e4_m.jpg" alt="image" /> </span></div>
<p style="text-align: center;">A classic antiquated and mint-condition rug in the bedroom, along with smoking area</p>
<p style="text-align: center;">
<p style="text-align: center;"><img src="http://farm4.static.flickr.com/3502/4054509080_51765ebee4_m.jpg" alt="image" /> <img src="http://farm3.static.flickr.com/2755/4054508578_124da7d8e3_m.jpg" alt="image" /></p>
<p style="text-align: center;">And who has time for wardrobes, seriously!? I, Landlord Lucantile, am also willing to part with all my own garments and hat collection for your comfort; to make this offer sound just that little bit more enticing!</p>
<p style="text-align: center;">
<p style="text-align: center;"><img src="http://farm3.static.flickr.com/2539/4053766225_fcd6c36485_m.jpg" alt="image" /> <img src="http://farm3.static.flickr.com/2435/4054507358_6ced091b15_m.jpg" alt="image" /></p>
<p style="text-align: center;">&#8220;Pfft!! Why would I want to wear your blood-stained clothes anyway, you fool?!&#8221; I hear you exclaim pessimistically. Well then, how could you possibly say no to my collection of Nuka Cola Quantums? Similarly friend, how could you even humanly &#8211; you&#8217;ll like this one &#8211; <em>bear</em> the thought of rejecting the beautiful prospect of your very own Rumpus Room filled with &#8211; yes! &#8211; teddy bears and beverages?</p>
<p style="text-align: center;">
<p style="text-align: center;"><img src="http://farm3.static.flickr.com/2722/4054507228_8db757718b_m.jpg" alt="image" /> <img src="http://farm4.static.flickr.com/3530/4054508692_a7ce263a2e_m.jpg" alt="image" /></p>
<p style="text-align: center;">Not to mention my library of bedtime reading materials and, the true gem of this offer overlooking the magnificent cityscape: the Weapons Cache (plus pitching machine)</p>
<p style="text-align: center;">
<p style="text-align: center;"><img src="http://farm4.static.flickr.com/3117/4054507164_155a1599da.jpg" alt="image" /></p>
<p style="text-align: center;">Okay I know what you&#8217;re thinking: &#8220;With all those goodies in there, what about the raiders then?&#8221; I&#8217;ll be straight with you and confess that, yes, the place has had a <em>single</em> incident of burglary in the past, what with, in hindsight, the previous complacency in security measures.</p>
<p style="text-align: center;">
<p style="text-align: center;"><img src="http://farm3.static.flickr.com/2484/4053767377_bb789747f0.jpg" alt="image" /></p>
<p style="text-align: center;">You&#8217;ll doubtless be pleased to hear that the culprit was apprehended.</p>
<p style="text-align: center;">
<p style="text-align: center;"><img src="http://farm3.static.flickr.com/2489/4054508182_40d54796e6.jpg" alt="image" /></p>
<p style="text-align: center;">And that a new, cutting-edge system of home protection has since been installed!</p>
<p style="text-align: center;">
<p style="text-align: center;"><img src="http://farm3.static.flickr.com/2677/4053766943_a22583a273.jpg" alt="image" /></p>
<p style="text-align: center;">An ingenius, custom-made Home Anti-Burglar System governed by Owner Recognition Software (made up of no less than 531 sensor modules &#8211; FACT) which makes entering these fine premises absolutely, perfectly safe, as I shall demonstrate for you now.</p>
<p style="text-align: center;">
<p style="text-align: center;"><img src="http://farm3.static.flickr.com/2604/4053766445_728bcb2b17.jpg" alt="image" /></p>
<p style="text-align: center;">Similarly, the Weapons Cache has also received a complete security overhaul.</p>
<p style="text-align: center;">
<p style="text-align: center;"><img src="http://farm3.static.flickr.com/2425/4054507776_aef1b9631e.jpg" alt="image" /></p>
<p style="text-align: center;">And if none of those above methods prove successful, then this piece of artwork on the way up the ground level stairs is bound to put off any would-be home invaders.</p>
<p style="text-align: center;">
<p style="text-align: center;"><img src="http://farm3.static.flickr.com/2757/4054615670_09f19fffe2.jpg" alt="image" /></p>
<p style="text-align: center;">So there you have it, friend &#8211; and I, Landlord Lucantile, will proclaim it happily to the Wasteland: &#8220;It&#8217;s the deal of a lifetime!!!&#8221;</p>
<p style="text-align: center;">
<p style="text-align: left;"><strong>* Landlord Lucantile is open to offers this coming Saturday from sunrise to sundown, with the property expected to be sold for offers of 750 thousand bottle caps and above, or 100 slaves and over. We ask that you do not bring weapons, however if you choose to do so then please DO NOT fire them around the Weapons Cache. Or at Landlord Lucantile. The safety of all applicants on their way to and within the home is not guaranteed by Lucantile Properties, and Lucantile Properties will not be held culpable for any injuries or crippled limbs visitors may incur during inspections of the residence. Should you wish to purchase the property, Lucantile Properties is not responsible for any retaliation you may receive from Wasteland Regulators.</strong></p>
<p style="text-align: left;">
]]></content:encoded>
			<wfw:commentRss>http://willooi.com/2009/10/a-fallout-3-investment-property-of-a-lifetime/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>You Know You&#8217;ve Played Too Much Fallout 3&#8230;</title>
		<link>http://willooi.com/2009/01/you-know-youve-played-too-much-fallout-3/</link>
		<comments>http://willooi.com/2009/01/you-know-youve-played-too-much-fallout-3/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 14:00:00 +0000</pubDate>
		<dc:creator>Will Ooi</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Game Love]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://willooi.com/you-know-you-ve-played-too-much-fallout/</guid>
		<description><![CDATA[
&#8230; when such an historic, worldly significant day like this

&#8230;just makes you think, immediately, of this&#8230;


&#8230;and this


Photo credits: 1, 2
]]></description>
			<content:encoded><![CDATA[<p align="center">
<p align="center">&#8230; when such an historic, worldly significant day like this</p>
<div style="text-align: center;"><img class="center" src="http://farm4.static.flickr.com/3307/3215645313_8571da7ef0.jpg" alt="image" /></div>
<p align="center">&#8230;just makes you think, immediately, of this&#8230;</p>
<p align="center">
<div style="text-align: center;"><img class="center" src="http://farm4.static.flickr.com/3501/3215645309_872d9220da.jpg" alt="image" /></div>
<div style="text-align: center;">&#8230;and this</div>
<div style="text-align: center;"></div>
<div style="text-align: center;"><img class="center" src="http://farm4.static.flickr.com/3385/3215699849_88eca2ceb2.jpg" alt="image" /></div>
<div><em>Photo credits: <a href="http://www.zimbio.com/pictures/9M4JIgBlKC6/Sen+Kennedy+Appears+Capitol+Hill+First+Time/EqKkdxaZAmS/Barack+Obama" target="_blank">1</a>, <a href="http://fallout3.wordpress.com/2008/08/07/fallout-3-sponged/" target="_blank">2</a></em></div>
]]></content:encoded>
			<wfw:commentRss>http://willooi.com/2009/01/you-know-youve-played-too-much-fallout-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Fallout 3 Review/Confession</title>
		<link>http://willooi.com/2008/12/a-fallout-3-reviewconfession/</link>
		<comments>http://willooi.com/2008/12/a-fallout-3-reviewconfession/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 14:00:00 +0000</pubDate>
		<dc:creator>Will Ooi</dc:creator>
				<category><![CDATA[Favourites]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Game Love]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://willooi.com/a-fallout-3-review-confession/</guid>
		<description><![CDATA[Originally posted here
~
[I will probably get in trouble if certain people read this blog. But here it is anyway]
A bit of context, just to get it out of the way early on: I tend to take my gaming addictions a bit far sometimes, and I absolutely love open world games. GTA III had me hooked [...]]]></description>
			<content:encoded><![CDATA[<h2><a href="http://www2.1up.com/do/blogEntry?publicUserId=5837401&amp;bId=8973860" target="_blank">Originally posted here</a></h2>
<p>~</p>
<p><strong>[I will probably get in trouble if certain people read this blog. But here it is anyway]</strong></p>
<p>A bit of context, just to get it out of the way early on: I tend to take my gaming addictions a bit far sometimes, and I absolutely love open world games. GTA III had me hooked like a junkie as I enjoyed the exploration and sightseeing within Liberty City; taking my time doing missions in order to fully appreciate it all, the wonderful digital city: soaking it in, the geography, the design, the personality. These virtual escapes then followed with Vice City, San Andreas, and of course, GTA IV. Oh the time and sick days spent on that one.</p>
<p>None of that intense training could prepare me for Fallout 3, however. Nope. Bethesda have well and truly destroyed me.</p>
<p>Doing all-nighters. Taking days off work. Cancelling dinners and movie outings. I really did all these things. I just needed a few more hours to scour the world for those 30 Nuka-Cola Quantums, finding that leaf blower to make my custom weapon, to get some ant pheromones for the chick in Rivet City, to grab all the loot from vanquished Talon Company Mercs and to repair and compress my inventory space, to travel through subway tunnels in DC looking for those Super Mutant behemoths&#8230;on and on it went. And with a game as vast and as open as this one, there&#8217;s never a shortage of things to do &#8211; there just aren&#8217;t enough hours in a day to be able to do them all.</p>
<p style="text-align: center;"><img class="center aligncenter" src="http://farm4.static.flickr.com/3142/3114205459_0c6506539c.jpg" alt="image" /></p>
<p>Upon reaching the maximum of Level 20 (a bit of a disappointment to be honest, albeit a life-saving one) it dawned on me. It was as if my body had been detached from my mind; the former reduced to conduit slave status whose sole purpose was to  punch buttons and serve the latter which was, and had been for a while, floating in its own virtual space within the DC Ruins of the game. It was 5 am. I had played all night. Then, a voice. My voice. I was glad to hear it.</p>
<p>&#8220;Man, you&#8217;re not taking very good care of yourself. If there was no maximum level, you&#8217;d be just like one of those World of Warcraft freaks who plays all day every day within those game cafes eating instant noodles, the only difference being that you&#8217;re too tight to pay the monthly subscription fee which is probably in itself fair enough given that I don&#8217;t agree with regular payments for MMOs either (despite the fact that I AM your mind and it&#8217;d be contradictory for me NOT to agree, but lets not go there). Look at what GTA IV did to you. You lined up unnecessarily for the midnight launch just to play in the early hours of the morning, having to drag yourself off to work with little to no sleep even though the game was hardly in short supply and you could have easily picked it up the next afternoon. And, going back further, look at what San Andreas did during your uni years: skipping class to stay home and deck yourself out with green bandanas and ammo for your AK47 as you took over gang territory in the name of the Grove Street Families. Ah, memories&#8221;.</p>
<p>Then my alarm rang and the voice of reason was gone. 7:40 am. Another choice presented itself to me, and even though I was (kind of) back in real life, I could still see the dialogue window from the game, complete with response options:</p>
<p><strong>&#8220;Your alarm has gone off, alerting you to the fact that you need to get dressed and go to work. However y</strong><strong>our eyes are bloodshot and their lids extremely heavy given that you&#8217;ve played the game non-stop, overnight, with only a carton of orange juice as sustenance. You decide to&#8230;&#8221;:</strong></p>
<ul>
<li> Abide by the laws of society and get dressed and go to work, trying not to collapse, dead, on public transport along the way</li>
<li>Take a nap for a few hours, then go to work. After all, being late is better than not being there at all!</li>
<li>[SPEECH 100%] Take a sicky</li>
</ul>
<p>Option 3. Success!</p>
<p>Once the decision was made though, away went any remnants of my fatigue, seemingly magically and almost immediately. So guess what I did? Yep. I salvaged ammo from the dead Super Mutants, went back to where I told Dogmeat to stay, and fast-travelled around to look for more locations to fill up the empty spaces of my map, inevitably finding yet more new places and distractions to keep occupied. Fallout 3 isn&#8217;t without its flaws; the character animations are often stiff, there are clipping issues and a ton of glitches and bugs, the AI of NPCs is often questionable at best, and given the combination of the game&#8217;s scope plus an unreliable Local Map, it is <em>incredibly </em>easy to get lost within internal environments &#8211; particularly the other Vaults. But everything else about the game? Bloody hell. Fallout 3 is one of the best games I have ever played, and is definitely my favourite game of 2008 even amongst such distinguished company this year. The world, the characters, the story, the dark humour: you <em>could </em>say that I&#8217;ve been &#8216;immersed&#8217; in it.</p>
<p style="text-align: center;"><img class="center aligncenter" src="http://farm4.static.flickr.com/3104/3114205467_7919eaa8fc.jpg" alt="image" /></p>
<p>So today, amazingly, I&#8217;m back at work and typing all this down. I know! Crazy isn&#8217;t it! I&#8217;ve seen the sun, and it is beautiful. Let&#8217;s see then, doo do doo do doo, what will my options be for tonight? Take a wild guess.</p>
<p>I&#8217;ve heard all the advice before, too. &#8220;Just go to sleep, moron. It&#8217;s not hard&#8221;. &#8220;Be more mature about it and control yourself, you overgrown child,&#8221; etc etc. But I&#8217;m telling you, completely honestly, the open world video game is my vice, my Kryptonite. It gets me EVERY time. I am an addict, and I admit it with much shame and self-loathing. Maybe it&#8217;s to do with wanting to escape from one&#8217;s own reality, finding salvation in a world that follows different rules with alternate social underpinnings. There must be something deep down inside, a hidden reason behind this type of addiction; something Freudian perhaps. One thing is for sure though after this whole saga: even if I do absolutely love savouring these digital worlds and all the little details they offer, taking my time to free-roam to my heart&#8217;s content (if not the rest of the body), I really cannot wait until Fallout 3 is <em>truly over</em> and I&#8217;ve seen all that there is to see &#8211; if only just to escape my own personal Vault 101.</p>
<p>But then there&#8217;s the option of playing through again as someone evil. Jesus. Christ.</p>
]]></content:encoded>
			<wfw:commentRss>http://willooi.com/2008/12/a-fallout-3-reviewconfession/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
