Unmasking the Gamers: JE Sawyer – game developer, biker, and cat lover
Posted by Will Ooi | Posted in Gaming | Tags: Fallout, Icewind Dale, Interviews, Unmasking the Gamers, Van Buren | Posted on 26-09-2011-05-2008
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This is the latest edition of an interview series, “Unmasking the Gamers,” humanising the people who play video games: the real character controlling that fictional character; the person behind that First Person game. Previous interviewee(s): Brendan Stapley, Andrew Doherty, Cody Winn, Chris Avellone Part 1, Chris Avellone Part 2, Jason Bergman, Chris Avellone Part 3
Following the release of Fallout: New Vegas’ final DLC, Lonesome Road, and with the upcoming Gun Runners Arsenal add-on approaching, this edition of the series features a chat with the Lead Project Designer Joshua E. Sawyer about getting into the industry, linking in-game worlds with real life considerations, religion, overcoming game cancellation disappointment…and cats =)

WO: Hi Josh, thank you for your time. Please tell us about yourself, your role at Obsidian, and what your interests are.
JS: Hi, Will. I’m glad to be a part of the series! I’m a project director at Obsidian and I’ve been in the game industry for about twelve years, most of that as a designer. Project directors are the “lead of leads”, on the team, the individuals who define the high-level goals and scope of the project and help keep things focused on quality and consistency. Though technically part of the production staff, project directors have a somewhat adversarial relationship with the project’s lead producer (in the case of Fallout: New Vegas, Larry Liberty). The project director defines the direction, but the lead producer tracks resources and effectively “writes the checks”, serving as a voice of sanity for scope and scheduling.
My game development interests are primarily in finding ways to give the player more meaningful choices in how they build and use their characters and in how they can influence the story. I’m also a fervent, possibly fanatical, advocate of strong core mechanics. “Good for an RPG” is an insult, and no player or developer should settle for that level of quality. Outside of video games, my interests are varied but shallow. I enjoy bicycling, motorcycle touring, firearms, languages, music, history, and a bunch of other things I never feel I explore in enough depth.
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