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	<title>Comments on: Red Dead Redemption Wants You To Be Good</title>
	<atom:link href="http://willooi.com/2010/06/red-dead-redemption-wants-you-to-be-good/feed/" rel="self" type="application/rss+xml" />
	<link>http://willooi.com/2010/06/red-dead-redemption-wants-you-to-be-good/</link>
	<description>An aspiring writer, distracted by Japan</description>
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		<title>By: Rawhide</title>
		<link>http://willooi.com/2010/06/red-dead-redemption-wants-you-to-be-good/comment-page-1/#comment-1607</link>
		<dc:creator>Rawhide</dc:creator>
		<pubDate>Tue, 27 Jul 2010 00:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://willooi.com/?p=1405#comment-1607</guid>
		<description>Same here. I followed you through 1up. I can&#039;t believe it&#039;s been 5 years. That&#039;s crazy. You&#039;ll have to swing by the new site. You were good at Beating it. lol :)</description>
		<content:encoded><![CDATA[<p>Same here. I followed you through 1up. I can&#8217;t believe it&#8217;s been 5 years. That&#8217;s crazy. You&#8217;ll have to swing by the new site. You were good at Beating it. lol :)</p>
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		<title>By: Will Ooi</title>
		<link>http://willooi.com/2010/06/red-dead-redemption-wants-you-to-be-good/comment-page-1/#comment-1593</link>
		<dc:creator>Will Ooi</dc:creator>
		<pubDate>Mon, 19 Jul 2010 12:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://willooi.com/?p=1405#comment-1593</guid>
		<description>Technically, yes! =) Red Dead is well worth a look, great gunplay mechanics... it&#039;s no Serious Sam though! Nice to hear from you again, Raw</description>
		<content:encoded><![CDATA[<p>Technically, yes! =) Red Dead is well worth a look, great gunplay mechanics&#8230; it&#8217;s no Serious Sam though! Nice to hear from you again, Raw</p>
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		<title>By: Rawhide</title>
		<link>http://willooi.com/2010/06/red-dead-redemption-wants-you-to-be-good/comment-page-1/#comment-1591</link>
		<dc:creator>Rawhide</dc:creator>
		<pubDate>Sun, 18 Jul 2010 20:27:41 +0000</pubDate>
		<guid isPermaLink="false">http://willooi.com/?p=1405#comment-1591</guid>
		<description>Your RSS is taking a dump. Nice! :) 

I&#039;ve only played one western game in my life: Serious Sam. lol that took place in the country? Right? -Raw</description>
		<content:encoded><![CDATA[<p>Your RSS is taking a dump. Nice! :) </p>
<p>I&#8217;ve only played one western game in my life: Serious Sam. lol that took place in the country? Right? -Raw</p>
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		<title>By: GlassAdam</title>
		<link>http://willooi.com/2010/06/red-dead-redemption-wants-you-to-be-good/comment-page-1/#comment-1466</link>
		<dc:creator>GlassAdam</dc:creator>
		<pubDate>Fri, 04 Jun 2010 18:15:01 +0000</pubDate>
		<guid isPermaLink="false">http://willooi.com/?p=1405#comment-1466</guid>
		<description>Ah yes, that disorientation is a bitch. Luckily the map takes very little time to load, so I just snap to that for a second just to see which way my character is facing and what landmark is nearest.

And now that you mention it, I could&#039;ve sworn that there were group hunts listed as a feature in multiplayer, which I assumed was-- just as you said-- something like Horde Mode. But nope, nothing like that at all. It&#039;s just so obvious, like, &quot;why the hell isn&#039;t something like that in there?&quot;

Why are there herbs to pick in multiplayer, anyway?

And my BIGGEST beef with multiplayer is the respawn system. In free-roam, with random people, you just *know* some higher-level asshole with a better weapon and impossibly precise accuracy is gonna come around and shoot you down no matter how inconspicuous you&#039;re trying to be. And what does the game do? It respawns you a few yards away from where you died, doomed to be shot down again and again by the very same asshole. And Lord help you if you&#039;re unfortunate enough to run into a posse of assholes. I find myself switching rooms too damned often when all I really need to do is have the option of respawning somewhere else on the map, away from the spawn-killing assholes.</description>
		<content:encoded><![CDATA[<p>Ah yes, that disorientation is a bitch. Luckily the map takes very little time to load, so I just snap to that for a second just to see which way my character is facing and what landmark is nearest.</p>
<p>And now that you mention it, I could&#8217;ve sworn that there were group hunts listed as a feature in multiplayer, which I assumed was&#8211; just as you said&#8211; something like Horde Mode. But nope, nothing like that at all. It&#8217;s just so obvious, like, &#8220;why the hell isn&#8217;t something like that in there?&#8221;</p>
<p>Why are there herbs to pick in multiplayer, anyway?</p>
<p>And my BIGGEST beef with multiplayer is the respawn system. In free-roam, with random people, you just *know* some higher-level asshole with a better weapon and impossibly precise accuracy is gonna come around and shoot you down no matter how inconspicuous you&#8217;re trying to be. And what does the game do? It respawns you a few yards away from where you died, doomed to be shot down again and again by the very same asshole. And Lord help you if you&#8217;re unfortunate enough to run into a posse of assholes. I find myself switching rooms too damned often when all I really need to do is have the option of respawning somewhere else on the map, away from the spawn-killing assholes.</p>
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		<title>By: Will</title>
		<link>http://willooi.com/2010/06/red-dead-redemption-wants-you-to-be-good/comment-page-1/#comment-1462</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Fri, 04 Jun 2010 00:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://willooi.com/?p=1405#comment-1462</guid>
		<description>I agree, multiplayer does seem very untapped. As you say the gambling and trains should definitely be in there and I don&#039;t know why you aren&#039;t allowed to skin animals in mp, there really should be an online economy system and ... a massive co-op horde-mode bear hunt! The way it is now it&#039;s good how the world is there for you, but really not much to do in it unless you plan something with a party.

There&#039;s no lasso in mp. I can kind of see why as it&#039;d be a real pain if someone else caught and dragged you around in humilation for half an hour, but there are ways to avoid that. E.g. give the caught player Dead Eye for a short moment after getting noosed. Something. 

One tiny little thing in single player which has turned out to be a real annoying issue for me is the shifting of your character after looting, skinning an animal, or picking herbs. Because of how wide the horizons can be I often completely lose my bearings after Marston gets up, now facing a totally different direction after pressing Y.

... and no swimming! An instant death when you touch the water is ridiculous!</description>
		<content:encoded><![CDATA[<p>I agree, multiplayer does seem very untapped. As you say the gambling and trains should definitely be in there and I don&#8217;t know why you aren&#8217;t allowed to skin animals in mp, there really should be an online economy system and &#8230; a massive co-op horde-mode bear hunt! The way it is now it&#8217;s good how the world is there for you, but really not much to do in it unless you plan something with a party.</p>
<p>There&#8217;s no lasso in mp. I can kind of see why as it&#8217;d be a real pain if someone else caught and dragged you around in humilation for half an hour, but there are ways to avoid that. E.g. give the caught player Dead Eye for a short moment after getting noosed. Something. </p>
<p>One tiny little thing in single player which has turned out to be a real annoying issue for me is the shifting of your character after looting, skinning an animal, or picking herbs. Because of how wide the horizons can be I often completely lose my bearings after Marston gets up, now facing a totally different direction after pressing Y.</p>
<p>&#8230; and no swimming! An instant death when you touch the water is ridiculous!</p>
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		<title>By: GlassAdam</title>
		<link>http://willooi.com/2010/06/red-dead-redemption-wants-you-to-be-good/comment-page-1/#comment-1460</link>
		<dc:creator>GlassAdam</dc:creator>
		<pubDate>Thu, 03 Jun 2010 20:49:51 +0000</pubDate>
		<guid isPermaLink="false">http://willooi.com/?p=1405#comment-1460</guid>
		<description>Yup, there is so much potential for open-world games that it&#039;s a constant disappointment when a new one is released and that potential still isn&#039;t fully realized. And it&#039;s little things, too, that you&#039;d think they&#039;d get right but they don&#039;t.

Can&#039;t do everything, I understand. But there are certain things that open-world games really ought to be doing.</description>
		<content:encoded><![CDATA[<p>Yup, there is so much potential for open-world games that it&#8217;s a constant disappointment when a new one is released and that potential still isn&#8217;t fully realized. And it&#8217;s little things, too, that you&#8217;d think they&#8217;d get right but they don&#8217;t.</p>
<p>Can&#8217;t do everything, I understand. But there are certain things that open-world games really ought to be doing.</p>
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		<title>By: GlassAdam</title>
		<link>http://willooi.com/2010/06/red-dead-redemption-wants-you-to-be-good/comment-page-1/#comment-1459</link>
		<dc:creator>GlassAdam</dc:creator>
		<pubDate>Thu, 03 Jun 2010 20:46:13 +0000</pubDate>
		<guid isPermaLink="false">http://willooi.com/?p=1405#comment-1459</guid>
		<description>Ha! Good question. It&#039;s close. I&#039;d like to see multiplayer come into its own a bit more. Simple things like having a bartender in the bar and all the gambling available to me and my buddies would be nice. Oh-- and train robbing with my friends would be great, too. But no trains in multiplayer? :( Can you even get a lasso? If not, that&#039;s a shame. Maybe I&#039;m just not leveled up enough.

As for single player, well, it&#039;s a good step. We&#039;ve already discussed the unfortunate rigidness of the morality system. And the open-world aspect of the game is great, but I would like to see much more non-game-related stuff to do. How about HUGE cattle drive scenarios? Not a dozen cows, but hundreds! Not possible on today&#039;s systems, I guess, but one can dream.

I must admit that I&#039;m having a hard time recollecting what I must have been wishing for last time I mentioned a dream western game. But I do know that this game isn&#039;t quite it.</description>
		<content:encoded><![CDATA[<p>Ha! Good question. It&#8217;s close. I&#8217;d like to see multiplayer come into its own a bit more. Simple things like having a bartender in the bar and all the gambling available to me and my buddies would be nice. Oh&#8211; and train robbing with my friends would be great, too. But no trains in multiplayer? :( Can you even get a lasso? If not, that&#8217;s a shame. Maybe I&#8217;m just not leveled up enough.</p>
<p>As for single player, well, it&#8217;s a good step. We&#8217;ve already discussed the unfortunate rigidness of the morality system. And the open-world aspect of the game is great, but I would like to see much more non-game-related stuff to do. How about HUGE cattle drive scenarios? Not a dozen cows, but hundreds! Not possible on today&#8217;s systems, I guess, but one can dream.</p>
<p>I must admit that I&#8217;m having a hard time recollecting what I must have been wishing for last time I mentioned a dream western game. But I do know that this game isn&#8217;t quite it.</p>
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		<title>By: Will Ooi</title>
		<link>http://willooi.com/2010/06/red-dead-redemption-wants-you-to-be-good/comment-page-1/#comment-1454</link>
		<dc:creator>Will Ooi</dc:creator>
		<pubDate>Wed, 02 Jun 2010 23:50:01 +0000</pubDate>
		<guid isPermaLink="false">http://willooi.com/?p=1405#comment-1454</guid>
		<description>Adam: Also, style of play aside, is this the Western game you&#039;ve been waiting for? =) Does it impress you?</description>
		<content:encoded><![CDATA[<p>Adam: Also, style of play aside, is this the Western game you&#8217;ve been waiting for? =) Does it impress you?</p>
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		<title>By: Will Ooi</title>
		<link>http://willooi.com/2010/06/red-dead-redemption-wants-you-to-be-good/comment-page-1/#comment-1453</link>
		<dc:creator>Will Ooi</dc:creator>
		<pubDate>Wed, 02 Jun 2010 23:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://willooi.com/?p=1405#comment-1453</guid>
		<description>After playing Fallout 3 and recently going back through Fallouts 1 and 2, I agree: the GTA formula (as with most other deep-down linear games) is just too rigid, especially in a game which has the feature of giving you choices to make. 

I really wish that there were more consequences in Red Dead, i.e. Don&#039;t want to do a mission - Take out the person offering it. Shoot someone in town - everyone turns hostile when you return. 

In the meantime I guess you can just take your time going through the story missions and enjoy the free roaming evil stuff with/without the bandana on =) but indeed, it&#039;s a shame the story doesn&#039;t alter itself to reflect that.</description>
		<content:encoded><![CDATA[<p>After playing Fallout 3 and recently going back through Fallouts 1 and 2, I agree: the GTA formula (as with most other deep-down linear games) is just too rigid, especially in a game which has the feature of giving you choices to make. </p>
<p>I really wish that there were more consequences in Red Dead, i.e. Don&#8217;t want to do a mission &#8211; Take out the person offering it. Shoot someone in town &#8211; everyone turns hostile when you return. </p>
<p>In the meantime I guess you can just take your time going through the story missions and enjoy the free roaming evil stuff with/without the bandana on =) but indeed, it&#8217;s a shame the story doesn&#8217;t alter itself to reflect that.</p>
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		<title>By: Will Ooi</title>
		<link>http://willooi.com/2010/06/red-dead-redemption-wants-you-to-be-good/comment-page-1/#comment-1452</link>
		<dc:creator>Will Ooi</dc:creator>
		<pubDate>Wed, 02 Jun 2010 23:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://willooi.com/?p=1405#comment-1452</guid>
		<description>Thank you for reading, hopefully my appreciation of the finale doesn’t adversely effect your own playthrough. The final third of the game really plummets and it wasn’t until the very end that things all fell into place. Actually, if it wasn’t for the ending I’d have said that I was greatly disappointed with the story</description>
		<content:encoded><![CDATA[<p>Thank you for reading, hopefully my appreciation of the finale doesn’t adversely effect your own playthrough. The final third of the game really plummets and it wasn’t until the very end that things all fell into place. Actually, if it wasn’t for the ending I’d have said that I was greatly disappointed with the story</p>
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