This is the second part of an interview series, “Unmasking the Gamers,” humanising the people who play video games: the real character controlling that fictional character; the person behind that First Person Genre. Previous interviewee(s): Brendan Stapley
Andrew, my friend, co-writer and neighbour, isn’t really a gamer. A web developer by trade with a gamer boyfriend, he has seen gaming from an outside perspective and recently become a fan of Battlefield Bad Company 2, establishing himself as a skilled sniper with a ridiculously good kills/headshots ratio. In this interview, we find out more about Andrew and what his thoughts on the medium are as an “outsider”.

Will Ooi: Andrew, tell us about yourself.
Andrew James: I’m a graphic designer who wants to be a writer. I spent most of my time working on design projects and websites and not enough time on writing, mainly because I’m afraid of what will happen if I open the dormant Pandora’s box in my mind. I love good movies where suspension of disbelief is not a chore. Actors are either brilliant or crap in my opinion and writing is the same. There is no in-between and I’m very black or white when it comes to what is good and what is bad. When I’m not watching movies, designing websites & logos or spending time eating out with friends, I’m trying to find a PS3 demo or game that can help me go blank for long enough to forget who I am.
WO: What/who are your artistic inspirations, from movies, designers, websites, etc.?
AJ: Hmm. Tough one. Anthony Hopkins (even though he’s been choosing bad films lately) is one of my favourites. Emma Thompson, Angelica Houston and Sigourney Weaver are all women who deserve more attention. With designers, I have no nameable inspiration. Same with websites. I see things I like in bits and pieces and I don’t identify with anyone in particular. I’m kinda tickled by the notion that I’m not in the ’scene’ and don’t really know who is who. It helps me be completely original, and if I copy someone it will be a fluke and by accident, because I had never seen their work.
WO: What was your original impression of games, prior to owning a PS3?
AJ: The only experience I’d had with games was trying to get them to run on my old PC out of curiosity. I had terrible luck, and you weren’t able to return PC games if they didn’t work, so I was a bit scared of games. I didn’t have any friends who were gamers and If I wanted advice about games I’d have to ask someone working at EB or the game shop about how to get things to run etc. I was curious, but not convinced they were worth my time or money.

WO: What convinced you in the end to go through with the decision of purchasing it?
AJ: My boyfriend wanted a console and I wanted to buy him something nice for Christmas that I knew he would like. So I got him a PS3 and watched him play Call of Duty 4.
WO: What was that experience like, from a non-gamer perspective?
AJ: I was quite amazed at how far graphics had come since I’d seen people playing a Playstation 2 and I thought that I might like to give it a go, as it seemed like skill was a large factor in finishing the game and I wanted to see if I was skilled.
WO: How did you fare?
AJ: I was better than Kyle. It was also good to come across a game where practice made you a better player. It wasn’t just luck.

WO: Is it that pursuit and mastering of skill that has gotten you so into Battlefield Bad Company 2? You are becoming very good at it indeed.
AJ: I think it’s a combination of becoming more skilled, and being part of a team. I really enjoy the feeling you get when you are surrounded by other players who want to win as much as you, and the ones on your team become your friends even though you don’t know who or where they are. You get sad when you see them die, and you feel proud to revive them, or protect them. And you also get a sense that they might be grateful for your help, and they might say things out loud like “oh thanks dude!” even though you can’t hear them.
WO: What’s the origin of your PSN ID, ’sirakos’?
AJ: “Sokaris” spelt backwards was an Egyptian god and I like to annoy the Greek man in the USA whose last name is Sirakos and is too slow to register it for emails and twitters and usernames

WO: On Xbox Live, Microsoft have recently done a U-turn on their controversial decision to ban players who displayed their sexual orientation in their Gamertags. Someone by the name of “RichardGaywood” was even banned under these old rules.
Given this, do you think such a move will help conquer the stereotypes of gay gamers, even if only in the world of online gaming?
AJ: I didn’t even know about Microsofts ban and subsequent reversal. I guess that shows you how informed the gay community is about these kinds of things. It doesn’t make interesting news on big papers, and it certainly doesn’t help sell them. I think issues like this arise all the time, and go largely unnoticed due to two factors; 1. Lack of interest from general public in what happens in games. 2. Apathy from the GLBT community when it comes to discrimination. I’m glad Microsoft has decided to reverse their ban. I’m shocked it was ever allowed in the first place.
WO: Do you think there is solace to be found in the anonymity and ‘escape’ of gaming, particularly for younger gay kids?
AJ: I bet there are a lot of gay gamers, especially kids around 15 or 16 who aren’t out playing sport and they aren’t at home sewing or knitting. What else is there to do ? Stereotyping here, but they are probably big into the RPGs to escape their personal hells, not being judged, being respected for their skill.
WO: What do you think of the stereotypes of game characters?
AJ: It’s a shame that the first gay character in successful and big game was that camp queen that you had to save in GTA. I’d much rather the gay guy be a capable villain over a pink camp stereotype, for it to be a non-issue like it is in real life when it’s treated with respect. Mind you, we can’t even get black characters in games unless it’s to be the token black character. What’s strange is there is no need. History and movies and books and art have proven that connecting with people on an emotional level is the best way to capture them. The emotional connection is what keeps you entertained. Games seem to do that very badly for no reason, other than bad writing, and bad voice acting. In a world where people would write games for free, and unknown and talented acting students would work for tuppence, there is no reason.

WO: Do you think that there will eventually be a ‘real’ gay character in games, where sexuality isn’t an issue?
AJ: I don’t think there will be for quite some time. Not unless I become the director at a large game production agency. I think if there are gay characters that aren’t your average stereotype bit-part, it will be in small games that get no press and have limited budgets.
WO: In this respect do you think that the game industry is lagging behind in terms of social acceptance of homosexuality?
AJ: I think the game industry is an accurate litmus test of current attitudes towards sexuality in greater society. People forget too easily that there are gay people all around them, living and working amongst them. Not all gay men are flamers wearing pink hot pants and plucking their eyebrows (not that there is anything wrong with that). The sad irony is that games are targeted largely to teenage boys. The kind of boys who aren’t out being outwardly social and out playing sport with their friends, who might be gay. I know if I had a PS3 when I was growing up, I’d much prefer to sit at home and play games, especially online games, where I can interact with people who don’t judge me, or hurt me.
WO: Do you think gaming could assist in breaking down this discrimination in some way? For instance, a major character in a game being gay (lets say a Call of Duty character) and for this fact to be addressed tastefully in-game
AJ: I think if it was a ‘non-issue’ but just something that was a matter of fact. Gamers would not be able to be outwardly appalled, because the introduction of a gay character would be somewhat of a non-event. Just like it is in real life, when you find out your friend or colleague is gay.
I think the other thing that gaming has to offer in terms of diversity is team work. I could find myself on a team with people from all over the world, people from cultures that I’d previously had no respect or understanding for. If we were able to tap into that and make people aware of who is around them it might help bridge a cultural or ideological divide, through teamwork. Sadly, such a realisation would also lead to open bigotry and discrimination, which is probably why the gaming companies avoid this kind of open and connected dialogue altogether.
WO: Do you think games can be taken as seriously as other mediums one day, or if they deserve to be?
AJ: I think there is a lot of untapped potential in games. 3D screens will be an industry standard in the next 5 years. I just wish that the gaming companies took the writing more seriously. It’s not hard to get a good script written in advance, and pay some decent actors to do the voice acting. It’s my opinion that there is no valid reason (unless you count cutting corners) that games can’t be just as entertaining or as emotionally encapsulating as movies or TV.

WO: From what you’ve seen in games, what do you think of the standards of acting?
AJ: TERRIBLE, and with no excuse. Game budgets are gigantic, often bigger than those of movies. If the goal of a game is to increase the connection between the player and the coveted suspension of disbelief, then game producers need to learn from the movies, and they need to learn fast. The best voice acting in a game I’ve ever seen was Uncharted 2. It was a largely uninteresting game, apart from the voice acting. And guess what, it got game of the year. If you’re going to do only one thing right in the production of a game, it’s my opinion that voice acting should be the top of the list.

WO: What have been a few games that have stood out for you? What has drawn you to them?
AJ: I really liked Call of Duty 4, for it’s graphics and simplicity. Online COD4 was awesome. It was humbling at first, and then rewarding later. When you watch your name slowly get to the top of the end of game leaderboard, it’s really quite exciting.
I liked Fallout 3. I’ve never had so much fun on my own before. Bethesda created a world that I was not only happy to spend lots of time in, but one that frightened me and gave me a sense of awe.
Dead Space was an amazing out of nowhere game. It didn’t seem to get anywhere near as much hype as other games released at the same time, but it was by far one of the best space horror games I’ve played. Compared to Aliens vs Predator which is out now, Dead Space 1 was far superior, and they managed to do this without falling into the trap of copying Aliens, like so many other space shoot’em games tend to do.
Assasins Creed 2 is quite amazing. And I eagerly anticipate Battlefield Bad Company 2 as the demo seems to be taking up more of my time than most other games I’ve played. [UPDATE: game has since been released and Andrew's stats are here].

WO: Do you see the appeal of an ‘escape’ in videogames? Like, for instance, being a ninja in a game. Do you think games have the ability to empower the ‘user/self’ over other mediums?
AJ: I think we must tread carefully when we talk about how games change our daily lives when we are not playing them. The conservative politicians would love to hear a gamer say “Being a ninja in a game made me want to be a Ninja in real life!” Translation: Killing in games makes me want to kill in real life. I think games offer an escape and a significant suspension of disbelief. Life is boring. We were promised magic and rocket ships as children. PS3 and Xbox are as close as we can get to those dreams in the present day. Is it any wonder games are so popular? We are finally starting to live those dreams, even if it is through a TV screen.
WO: Given that you are, apart from the odd dabbling in certain titles, essentially a non-gamer, how do you feel about Michael Atkinson and the ‘no R18+ rating for games’ issue making headlines at the moment? And, now that he is resigning, how do you think this will impact Australia?
AJ: I was so impressed by the political startup Gamers 4 Croydon. I think Atkinsons’ resignation is long overdue. Anyone who thinks that bikers are less scary than gamers clearly has issues and should not be in the public arena making decisions that affect the daily lives of the population.
To be blunt, Michael Atkinson is a princess, not a solider. I imagine if he did play games, his desire would be to play as the female damsel in distress, waiting for a knight in shining armour to come along and rescue him. At the risk of a possible libel suit, I’d like to go on record and make the suggestion that he was probably a spoilt rotten brat who was given anything he wanted as a child (except a Commodore 64, because games are evil, and so are gamers). He was probably sent to a Christian school and told that he could make the world a better place by spreading his ridiculous ideologies across Australia. Still holding a grudge against the children who DID get an Commodore 64 (or a VIC20), he decided to make it his personal vendetta to make all gamers pay.
He took his goal of spreading his ideologies one step further by making those ideologies public policy. His mistake? Assuming no one would try to stop him.
WO: Thanks very much for your time, Andrew.