A Memory of Game Exploits and Player Integrity (but also Friendship)
Posted by Will Ooi | Posted in Gaming | Tags: nostalgia | Posted on 17-01-2012-05-2008
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Inspired by a particular Tumblr blog, drawing this map has brought back a flood of memories and emotions. Around about 1997, I was hooked on the original Command & Conquer, having first read about it in one of those great 90′s UK game magazines (CVG I think it was) and deciding to get it on the Sega Saturn. (As an aside, I used to always hate how reviews of the Saturn version criticised the gamepad controls, especially the inability to assign teams of units to buttons – but you could! It was the PS1 version that didn’t have that function!)
Having enjoyed pouring hours into the game, and gaining perhaps far too much satisfaction in slowly building up a ridiculous and unnecessarily large GDI army to crush and torment those enemy NOD bases (I used to have my units wait patiently outside their barracks, annihilating any newly produced men as soon as they walked out), I had finally met my match. I mean, as far as difficulty levels and player feedback went, I’d gotten used to playing all night and failing missions, using that trial-and-error experience and coming back stronger the next time round. But wow…this one stage. It was almost as if there was hidden karmic balance code on the disc, keeping track of the number of enemy soldiers I’d brutally vanquished and just waiting for the right time to punish me for it and striking down with furious anger. And with the debut of the NOD Flame Tank unit, all it took was one, slow-moving, ugly-looking but devastatingly monstrous vehicle to achieve such righteousness.
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